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PS5 emulation reaches the opening mission

KytyPS5 can reach the opening mission of the PS5 version of GTA V on a high-end PC, but the demonstration still crashes before real gunplay.

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What happened

Tom’s Hardware reports that KytyPS5 has moved the PS5 version of Grand Theft Auto V into recognizable gameplay on PC. A video of the opening mission reached roughly 40 to 60 frames per second on a system with a Ryzen 7 9950X3D and Radeon RX 7900 XT. The run stopped when the player reached the shutter before the first police gunfight and the emulator crashed.

How it works

The result is an early compatibility milestone rather than a complete port. Tom’s Hardware says a separate user test reached the open world below 15 FPS, briefly rose into the mid-40s during a real-time cutscene, and crashed when that cutscene ended. The article also describes SharpEmu as taking a different route: its developers are working on accuracy and emulator infrastructure instead of chasing one game’s compatibility. On Steam Deck, SharpEmu reportedly reached only the Astro’s Playroom intro or loading sequence at about 0.5 to 1 FPS.

Why it matters

The striking number is 60 FPS, but the more useful signal is the boundary the emulator has crossed. A large commercial 3D game can now render a playable opening scene, while stability, broader coverage, and performance outside that scene remain open engineering problems. Compatibility progress has more than one axis.

What we don’t know yet

The evidence is experimental footage and social-post reporting on high-end hardware, not an independent benchmark. KytyPS5 still crashes, SharpEmu’s demonstration is unplayable, and neither result implies a GTA VI PC release or broad legal compatibility.

Source: Tom’s Hardware, Hassam Nasir, September 6, 2026 - original report